Although the original license (Moria/Angband license) allows distribution of the game, it only does so if "not for profit", which precludes packaging with many Linux distributions or inclusion within a magazine cover disc.
#Angband list of items software
While Rühlmann was maintainer, he started the Angband Open Source Initiative, designed to place Angband under a free software license. The Angband community, however, did not generally embrace the addition of scripting, with many expressing confusion over its usage, and as such it was later removed. He also introduced Lua, a lightweight scripting language, with the intention of simplifying development of both the main game and its variants. Rühlmann's contributions included releasing version 3.0, which included many monster and object changes contributed by Jonathan Ellis. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000. This in turn led to the large number of variants currently available, as well as the rather large number of ports.
#Angband list of items code
Harrison was the maintainer responsible for the "Great Code Cleanup", modularizing, extending, and greatly improving the readability of the Angband source code. They released "2.4.frog_knows", which was enhanced by others and widely ported to non-Unix platforms.įollowing their departure, the later principals of Angband have included Charles Swiger, Ben Harrison, and Robert Rühlmann. After Cutler and Astrand, the source code was maintained at the University of Warwick by Geoff Hill and Sean Marsh. They wanted to expand the game UMoria by adding items, monsters, and features. The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games are the same.Īngband gameplay is combat and tactics based, with inventory management as an important aspect of gameplay. When the Lieutenant takes them away to supplement their education he tells them of Tol-in-Gaurhoth and the witch and her hound that threw him down and stole his lands.The game revolves around exploring a 100- level dungeon, in which the player seeks to amass enough power and equipment to ultimately defeat Morgoth. He tells them of the crimes his brothers have committed against their family, compares them to Luthien in both appearance and temperament. Throughout their childhood in the weaving room Maglor is their primary teacher. They are half-convinced the only reason he didn’t slay them then and there was that Maglor tripped and revealed there were two instead of one. They’ve known it since they first arrived in Angband- their first view of the Lieutenant was his face contorted in a terrifying mask of rage as he snarled at Elros. Their jaw shape is slightly different, and the slant of their noses is just a bit off, but those are such trivial things. silmarillion tolkein silmarillion headcanons angband angband headcanon mairon sauron headcanon tw stockholm syndrome He lets them stay near him, lets them have important roles in his experiments, lets them be useful to him down in the mines.Īnd they love him for it. Its kinder for him to punish them than abandon them to the endless twisting corridors to be picked off by orcs and… other things. And of course, if the rules get broken, punishment follows. All they have to do to stay near him is follow his rules. But he makes something in their hindbrains scream safety in the midst of all the chaos. A single spot of beauty and order in the Iron Hells.Īnd that draws the elves to him. It’s a twisting labyrinth of Escher-esque horrors -a contorting mess that would make anyone violently sick if they tried to map it out if they were anything less than a maiar.Įverything in Angband is horrific. tolkein silmarillion angband mairon sauron elves angband elves morgoth melkor angband headcanon silmarillion headcanonsĪngband is designed to be horrific, an abomination of architecture and iron that just looks plain wrong to any incarnate except orcs. They are kept happy.Īnd if the price of this is giving up their children to their masters, well. They are treated well kept away from the worst parts of the fortress, and especially from other elves. They are weavers and spinners- nothing like the toiling labour of other captives.
Rooms populated by elves taken in early childhood so they do not know the world outside. There are rooms in the upper levels of Angband. Melkor wants more elf-slaves, wants the freedom to kill them without decreasing their already dwindling stock. No matter how many threats Mairon makes, no matter the methods he uses, he cannot get results. Orcs breed like rats, and Maiar and Balrogs can’t properly die, and thus don’t really need to be replaced. It is soon discovered that it takes effort to breed elves in Angband.